

What is really cool about the game is the end battle versus Evil Ed. I came away with a wish list of things that would make this game more than what it is now. The only problem was that each time I played. Even though the game is amazingly frustrating in later areas, this editor kept coming back for more. The game could use a few more locations, some henchmen to help Evil Ed do his evil deeds (whatever they may be).Īny side-scroller has to keep you glued to the levels in order to be successful. Though some areas are very frustrating and difficult, others are very easy-even at the last stage in the game. It's a bit strange to have a tyrannical Boss that isn't seen at all during gameplay, don't you think? Even during the Boss stages of the game, of which there are only three (not including the end scene), not one has Evil Ed present at all! Each Boss level is surprisingly similar all it takes is knowledge of a set pattern and it's easy to defeat the stage. The game's big Boss, Evil Ed, is seen at the game's Map Screen before each level, but he doesn't make an appearance during gameplay. It's strange to see this technique used a lot in some levels yet hardly used at all in others. Some of the best parts of the game involve moving in and out between the layers, avoiding hazards like falling rocks, spikes and jumping past enemies. To do this, you cross a bridge, move across a plank or launch yourself from a springboard that points to the background or foreground. You can travel into the backgrounds to uncover more of the level. One of the unique features of some of the levels is that they are several layers deep. In total, the game reaches over 40 separate stages, including bonus levels. Lomax's levels are split up into five different locations: The Forest, The Ocean, The Graveyard, The Old West and Evil Ed's home planet.Īll are four levels wide with two sub-levels in each. The control seems to be haphazard in this area, with considerable loss of life necessary to just be able to jump from one platform to another. Later in the game you're required to jump on vultures that are holding vines, making it even more difficult and very frustrating. One of these places is jumping from one vine to another one. It's easy to get used to jumping or spinning, but there are several parts of the game where the control goes downhill. The game's control is decent, although it could use a lot of tweaking at this point in development. The only drawback to the hats is that it is completely obvious which one to use every time, because just before the area that requires a certain one, you're given the correct hat! Or if you run out of a hat you need, a pot usually pops up nearby that has a fresh supply. Throughout the game there are areas where you'll have to use one of the hats to get you through. Lomax has a good variety of attacks at his disposal. Once you learn an enemy's attack pattern, you can easily spin your way through each level. The enemies change each time you advance a world, but without that variety, the game seems very patterned.

Seeing the same enemy over and over again throughout a level can get a little tiresome. The enemies are spaced out evenly, but there aren't nearly as much variety in enemies as there could be.

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True to its genre, the levels are full of running, jumping, flying and hat-tossing action. If you have a good sound system hooked up to your PlayStation, this game uses it to the fullest. The soundtrack is lighthearted, upbeat tunes that are presented in Dolby Surround Sound. The music goes well with the game's setting and on-screen action. The game's sound is perfectly orchestrated. The backgrounds are so detailed in fact, that sometimes you'll lose track of power-ups or the smaller enemies because they blend in so well. The hand-drawn feel of Lomax's graphics are a welcome change from the polygon "rendered" look that too many games have adopted these days. They are fantastically detailed, with several layers of parallax and vibrant color. What will hit you first about Lomax is the graphics. After defeating an enemy, it changes into a peaceful lemming, who then promptly jumps off the next ledge. Just like in the other Lemmings games, Lomax can gather power-ups to build a bridge to get to hard-to-reach places, blow up rocks blocking his path or fly over large pits. Originally titled Lomax in Lemmingland, the characters in the game are all Lemmings in one form or another. The PlayStation in particular has had a lack of good, 2-D platform games-a travesty considering that on 8-and 16-Bit action platform games were some of the most popular.įinally, Psygnosis has come to the rescue with Lomax. The action-platform genre has been grossly neglected since the release of the 32-Bit systems.
